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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jonah Gravenstein
Machiavellian Space Bastards
20416
|
Posted - 2014.08.27 14:00:00 -
[1] - Quote
Jenni LaCroix wrote:Eve is not really the most social game. lol
It's actually the exact opposite, Eve is a very social game, friends are amongst the most precious resources in Eve, along with trust and tears.
OPs Algos deserved to be put down btw. @ OP NEVER EVER mix gun types and sizes.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20434
|
Posted - 2014.08.27 16:36:00 -
[2] - Quote
Feyd Rautha Harkonnen wrote:An innocent carebear had his pimpmobile murdered in hisec in your name. That Navy Mega fit is awful, a half billion isk shitfit.
DDA's filling slots that would better be used for MagStabs, because the ship is actually bonused for hybrids ? Check Shield Tanking a Megathron ? Check Month old character that thought bigger was better ? Check
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20435
|
Posted - 2014.08.27 17:47:00 -
[3] - Quote
Paranoid Loyd wrote:Ralph King-Griffin wrote:Jonah Gravenstein wrote:Feyd Rautha Harkonnen wrote:An innocent carebear had his pimpmobile murdered in hisec in your name. That Navy Mega fit is awful, a half billion isk shitfit. You should see the rattlesnake I killed last night (link in Sig) LOL, his second one this month. #slowlearner The Caracal is amusing too, he had a missile loaded for every occasion, and a WCS for some strange reason.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20438
|
Posted - 2014.08.27 18:16:00 -
[4] - Quote
Ralph King-Griffin wrote:"he can't be that stupid...oh my" Never underestimate the power of stupidity, it's so OP that not even your deity of choice can nerf it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20449
|
Posted - 2014.08.27 20:01:00 -
[5] - Quote
Ralph King-Griffin wrote:Ky Vatta wrote:From experience I have noticed that many newer players do not follow any communications advice ie they totally ignore evemail, local chat, even corp chat.....then start moaning because nobody gives them advice that's why you shoot them in the face first silly Killing is just a means of communication
CCP should enter Eurovision, they should walk it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20452
|
Posted - 2014.08.27 20:12:00 -
[6] - Quote
Don Purple wrote: War is a part of eve. People who like war are a part of eve. Lean to love war. Thank the people who dec you, they are investing time and isk into you. If you can not protect or give advice to your new players they have no business being in your corp. If your leaderships advice is to not log on during war, leave corp and find a better one.
Always give good snuggles.
Purple snuggles best snuggles
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20477
|
Posted - 2014.08.28 16:32:00 -
[7] - Quote
Ralph King-Griffin wrote:Lan Wang wrote:Pirates little helper is another great tool to research targets iv heard this recommended a couple of times now, must look into it, linky?
http://eve-plh.com/
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20488
|
Posted - 2014.08.28 17:50:00 -
[8] - Quote
Jenn aSide wrote:In a game with easy to access NPC corps, I don't see why war decs are even a discussion. They just moan about suicide gankers instead.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20524
|
Posted - 2014.08.29 11:03:00 -
[9] - Quote
Ramona McCandless wrote:Cannibal Kane wrote:How did I ever miss this thread?
I assumed you were lurking anyway I assumed that he was making a list of people to say "Hello there" to.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20525
|
Posted - 2014.08.29 11:26:00 -
[10] - Quote
Lucas Kell wrote:Valkin Mordirc wrote: I was wondering when Lucas would find this thread. Took longer than I expected. Been busy :D You should have stayed busy tbh.
Quote:Another overused and badly thought out argument. Funny thing is that WoW caters to the antisocial solo carebears more than most other games and yet has more players than EVE and a long standing playerbase, so clearly the key to MMOs doesn't lie in how unfriendly it is to carebears. WoW caters to the lowest common denominator, the masses. Eve does not, the words chalk and cheese spring to mind.
Quote:And it doesn't change the fact that EVE is not attracting and holding new players at a strong enough rate. We're already seeing CCP downsizing their team That's much more likely to be something to do with the scrapping of WoD, and the winding down of Dust than problems with Eve itself. There's also this thing called churn, IIRC CCP are actually unusual in the industry with respect to the amount of time they keep their employees, it's longer than most.
Quote:and they haven't released sub numbers this year so clearly there's issues. Who knows though, maybe all is fine. Let's continue to alienate new players and see how it all goes. Pure speculation on your part.
Nil mortifi sine lucre. |
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Jonah Gravenstein
Machiavellian Space Bastards
20536
|
Posted - 2014.08.29 14:45:00 -
[11] - Quote
Omar Alharazaad wrote:Snidely Whiplash twirling the mustachios kind of evil that you see elsewhere. That'd make a great avatar.
WTB proper pose-able avatars and twirl-able mustachios. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works with it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20542
|
Posted - 2014.08.29 16:14:00 -
[12] - Quote
Lucas Kell wrote:The only reason I see presented for this is because new risk averse players might complain about existing mechanics and therefore the game would rapidly become WoW. Basically the slippery slope fallacy. Risk averse new (& old) players DO complain about existing mechanics.
The OP was originally one such complaint. Thankfully CCP don't listen to them much and the OP has come to his senses and taken on board what people have said, he's contacted a few people and gotten both help and advice.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works with it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20543
|
Posted - 2014.08.29 16:37:00 -
[13] - Quote
Lucas Kell wrote:But that doesn't mean that everyone from the casual market would complain, and it certainly doesn't mean that they would be able to force change. There's prior precedent that says otherwise, Ultima Online and Star Wars Galaxies for example.
Quote:It's also not just the risk averse that complain, many people complain. And many of the people whining that the risk averse people are complaining are risk averse themselves, just in different ways. There's a huge difference between risk averse and risk mitigation.
Quote:Most of the large wardeccers for example are too risk averse to take any chances where they have less than a 99% chance to win. Why would you start a war you weren't sure you could win?
Lucas Kell wrote:ChironV wrote:*A load of tips* Alternatively, drop corp and live in an NPC corp. It's much much easier, and it has the added benefit of making many wardeccers sad. Feeding them kills is what they want, and they are experienced enough to know they'll win. From CCPs data (CREST), around 92% of all wars which resulted in at least 1 kill were won by the aggressor. So save time, effort and hassle - join an NPC corp. If more players hide in NPC corps you'll see a huge rise in suicide ganking, and complaints about it. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works with it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20545
|
Posted - 2014.08.29 17:32:00 -
[14] - Quote
Lucas Kell wrote:Jonah Gravenstein wrote:There's a huge difference between risk averse and risk mitigation. LOL, yes, one you say about other people, and one you say about yourself. The fundamentals of them though are both the same. The fundamentals may be similar but the practices are not.
A risk averse person dislikes risk and avoids high risk ventures/activities , risk mitigation means that people will often be involved in high risk ventures/activities, but actively take steps to lower the risk.
There is a difference.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20558
|
Posted - 2014.08.29 23:38:00 -
[15] - Quote
Kaarous Aldurald wrote:Ah, I see he's switched to the "Good risk management = risk aversion" fallacy again.
No, Lucas, smart gameplay does not equal cowardice. Nor is there any moral equivalency between the two. He can't see the difference, he's blinded by the need to always be right regardless of the facts. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20559
|
Posted - 2014.08.29 23:48:00 -
[16] - Quote
^^ heh I edited the last bit out, I don't really want to jump on the personality disorder diagnosis bandwagon that appears to be doing the rounds at the moment.
It's unseemly. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20559
|
Posted - 2014.08.30 00:00:00 -
[17] - Quote
Kurosaki Rukia wrote:Quote:GÇ£Give a man a fire and he's warm for a day, but set a man on fire and he's warm for the rest of his life.GÇ¥
GÇò Terry Pratchett, Jingo +1 for the Terry Pratchett quote. Got all of the Discworld novels and my copy of The Long Mars arrived yesterday morning.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20627
|
Posted - 2014.09.01 13:12:00 -
[18] - Quote
Remiel Pollard wrote:Lucas Kell wrote:And of course there's bad content. It doesn't mean that there has to be an imbalance in how much fun there is overall in a mechanic, but if there's all the fun on one side of it, and no fun on the other, it's a bad mechanic. This makes every competitive multiplayer game bad according to you. Every multiplayer mode in an FPS? Well that's just a bad mechanic because the losing side isn't having fun. GTA Online? Well that's just bad mechanics because it's no fun to have your ride blown up by someone else's tank in a public session. Whenever there's competition, there's a fun side and a not fun side - nobody likes losing, even if they accept their loss gracefully they don't like it and they don't have to. It's not fun. This is an absolutely ridiculous criteria for determining what's balanced and what's not. Pretty much this, Eve is a competitive game, on an individual level somebody has to lose in order for somebody to win. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20651
|
Posted - 2014.09.02 15:20:00 -
[19] - Quote
Veers Belvar wrote:As for you individual wardecc idea, a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things. Oh god...
Outside of highsec wardecs don't apply. Why are you in a player corp in highsec if you aren't prepared to deal with wardecs, a highsec specific mechanic?
If you don't want to deal with wardecs you have 3 choices, you either hide behind an NPC corps skirts, move somewhere that isn't highsec or you HTFU and deal with it.
Choice 1 is meh, NPC corps are full of older players that tell newbies that pvp, nullsec, lowsec, anything else they don't agree with are evil, and naive newbies that believe them. They are the primary source of newbie misconceptions and the "griefing" of newbies via misinformation.
Choice 2 means that people like yourself can't rely on Concord to "punish" others. Going by your previous posts you already hate that people have to take responsibility for their own safety, so not an option you'd choose. Although it's an option I would choose for you, hopefully it would make you Foxtrot Oscar to another game.
Choice 3 is very much in the spirit of Eve. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20654
|
Posted - 2014.09.02 16:11:00 -
[20] - Quote
Veers Belvar wrote:Jonah Gravenstein wrote:Veers Belvar wrote:As for you individual wardecc idea, a lot of players (myself included), don't want to be in wars. We live in highsec specifically so we don't need to deal with these things. Oh god... Outside of highsec wardecs don't apply. Why are you in a player corp in highsec if you aren't prepared to deal with wardecs, a highsec specific mechanic? People don't have to bribe Concord to be legally allowed to shoot at you anywhere else. If you don't want to deal with wardecs you have 3 choices, you either hide behind an NPC corps skirts, move somewhere that isn't highsec or you HTFU and deal with it. Choice 1 is meh, NPC corps are full of older players that tell newbies that pvp, nullsec, lowsec, anything else they don't agree with are evil, and naive newbies that believe them. They are the primary source of newbie misconceptions and the "griefing" of newbies via misinformation. Choice 2 means that people like yourself can't rely on Concord to "punish" others. Going by your previous posts you already hate that people have to take responsibility for their own safety, so not an option you'd choose. Although it's an option I would choose for you, hopefully it would make you Foxtrot Oscar to another game faster. Choice 3 is very much in the spirit of Eve. I am in a 1 person corp so I can avoid the wardeccs. My comments were aimed at the people who want to ban NPC corps, and force 1 player corps to engage in wars. Currently I just drop and reform the corp if it gets wardecced. Please read more carefully before responding next time. I can read just fine thanks. I too am in a one man corp, unlike you it's not to avoid wardecs, it's to avoid taxes.
Wardecs are fine, if someone wardecs me I don't need to drop corp, because I have these things called friends that I can call upon as allies. A concept you appear to be as unfamiliar with as you are with game mechanics. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
|
Jonah Gravenstein
Machiavellian Space Bastards
20655
|
Posted - 2014.09.02 16:20:00 -
[21] - Quote
Veers Belvar wrote:I'm personally not interested in fighting in wars, as is true for many highsec players. Thankfully Eve is designed so that those of us who prefer to not participate in wars have options available to avoid them. Thankfully it is also designed so that those who do wish to participate in wars and PvP have options to make avoiding them difficult.
Your personal favourite, suicide ganking, is one of those options.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20657
|
Posted - 2014.09.02 16:33:00 -
[22] - Quote
Steppa Musana wrote: Not everyone has friends nor should they be required to have friends.
That's their problem, not mine. Eve is a social game, it's also a multiplayer game. If people want to play it as a single player game that's fine, as long as they accept the consequences of doing so, one of which is that people who do have friends can stomp all over them.
Quote:You have friends, you can defend yourself. You should receive benefits for that. They don't have friend, they can't defend themselves. They should receive penalties for that. You got this part right, all except the word should. Any benefits, or lack thereof, are entirely down to choices you make, the game doesn't hand them out, you create them for yoursef.
Quote:The penalty should not be high-sec becomes low-sec, though. That is rather extreme. It's a good thing that doesn't happen then. Wardecs restrict the number of combatants, in lowsec anybody can shoot at you.
Quote:Taxing all forms of income would strike a better balance. How would that work when your income is entirely derived from criminal enterprise?
Quote:So how does this make wardecs "not fine"? Well, mainly because NPC corps have become a substitute for non-aggressable corps. I'd like to see a mechanic where you can create a corp with the same NPC restrictions - no wardecs, AWOXing, etc - and same penalties too. As the current wardec system makes creation of corps for social benefits a rather obsolete idea, which really hurts player retention. Unnecessary duplication. If you want to create a social group with the same restrictions as an NPC corp you can already so so, it's as simple as starting a chat channel and inviting like minded folks into it.
For Example the Center for Advanced Studies (an NPC corp) has multiple social groups with shared interests.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20657
|
Posted - 2014.09.02 16:47:00 -
[23] - Quote
Veers Belvar wrote: Yes, 100%. Highsec is not a PvP free zone, we already have a lot of PvP through suicide ganking.
That's the first sensible thing I've seen you post, congratulations.
Quote:There is no need to nerf NPC corps, or to buff wardeccing to "bring PvP" to highsec, because it's already here. I've never said that there was.
Quote:Now I do feel bad for OP because of his being forced into a hopeless war. Maybe you should go back and read the first post in this thread again. The OP has edited it somewhat to show his change of heart, but he has left his original complaint about wardecs as an example of how not to approach the game. He's also received a lot of help from others because he actually had the balls to admit that he was wrong and to seek help.
Quote:But, as I stated before, if you want to live in highsec just go NPC corp or 1-man corp (which is not to "avoid" PvP, because PvP through suicide ganking is still present), and if you want to be in a corp go to low/null. That's not advice, that's opinion. While I'm currently in a 1 man corp, on my (now sold) previous character I've been a member of corps, who were in alliances. The social side isn't to be dismissed lightly, nor is the power of numbers. Even if a corp is primarily industrial it should be able to protect itself, either through 3rd parties or because some of the corp members PvP on other characters.
Corps started by newbies for newbies are another thing entirely, with very few exceptions it's the blind leading the blind.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20657
|
Posted - 2014.09.02 17:04:00 -
[24] - Quote
Steppa Musana wrote:I'm not referencing playing in isolation like it's a single player game. I mean making friends is not a requirement not should it be. A social game means interacting with other players, not befriending them. True enough, friends however bring benefits, one of which is numbers.
Quote:Fair enough, you're right that they are not the same. However that does not mean a wardec is any less hostile or offers any less risk. I have done PVE for hours before in lowsec without being bothered. When my old corp was wardecced, we were camped the whole time by comparison. So why didn't you and your corpmates do something about it? Being wardecced doesn't mean you have to be station camped, you have other options, many of which are both fun and educational. Any CEO that tells you to stay docked shouldn't be a CEO.
Quote:It wouldn't. So ganking for profit would remain unnerfed even if you remain in an NPC corporation. Perhaps ganking in an NPC corporation can give you a permanent suspect flag for X amount of days thereafter. This way players can create the balance by providing repercussions against the ganker. Players can already provide repercussions against gankers, many choose not to, and the ones that do try are, in the main, hilariously inept.
Quote:It's difficult to recruit like that. Also, no shared hangars. There are a few things like that which are rather important for any social group, while things like POS anchoring and adjustable tax would be left for the wardeccable, AWOXable corps.
You specifically asked for the ability to "create a corp with the same NPC restrictions, no wardecs, AWOXing, etc - and same penalties too ". One of those penalties is that you don't get access to a shared hangar. You can't have it both ways I'm afraid.
As for recruitment, the CAS SIGs don't appear to have a problem with numbers. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20658
|
Posted - 2014.09.02 17:31:00 -
[25] - Quote
Steppa Musana wrote:edit - I'm just kidding... I don't actually read EN24. You've got that going for you, have a like just for that
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20658
|
Posted - 2014.09.02 17:38:00 -
[26] - Quote
Steppa Musana wrote:We tried . After getting stomped for a full week, the aggressors decided they liked the easy kills and decced us again. And again. And again. We decided the best strategy was to bore them. We even flew frigates into lowsec for a roam, just to rub it in. It worked and the decs eventually stopped, but it also bored 2 or 3 players of ours into quitting the game. They just wanted to do their PVE. They had been ganked before and accepted those risks but we couldn't even leave our system most of the time because of the dec. Granted living near Jita while being risk averse was a terrible idea. That's fair enough, I got the impression that you never left the station, and yes being based anywhere near Jita is a terrible idea
Quote:Eh, kill rights are iffy. Perma suspect status would cause more aggression. I've seen Vexors sitting on gates before and was hoping to intervene, but no killrights available. Despite having several ganks that week. A lot of suicide gankers are shoot on sight regardless of suspect flags or killrights due to their security status, and people still don't shoot at them.....
Quote:NPC corps not having shared hangars is not a penalty. There are no player roles within the corp, hence why there are no hangars. The lack of player roles is not a penalty either; it's a reflection of the public nature of NPC corps. Penalty was possibly the wrong word, lack of benefit is more like it. A shared hangar is a benefit of being in a player corp.
Quote:Thanks for the link earlier btw, didn't even know about this. That should tell you something though. I've been playing EVE for 1.5 years. I've read most articles on the majority of the major news sites and major blogs. From EN24 to TMC, from minerbumping to Jester's Trek. Where as I knew about RvB and E-Uni within my first weeks due to the recruitment page in-game. You're welcome, the SIGs in the NPC corps aren't particularly well publicised, or covered by the Eve media. I think that they should get more attention because they tend to be filled with players/alts who have a wealth of experience to share. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20671
|
Posted - 2014.09.02 22:25:00 -
[27] - Quote
Kaarous Aldurald wrote:Ralph King-Griffin wrote:well this brick wall is still standing. Everyone's head ok? pain killers anyone? water? . . . doctor? Morphine please, for unrelated reasons. I was on an intravenous morphine pump once, it would have been great if I hadn't just come out of general anaesthesia post having an orthopaedic implant screwed into my tibia.
They gave me Entonox (Gas and Air) too, because the Morphine was taking it's time to kick in. 20 minutes later you could have peeled me off the ceiling with a spatula The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20673
|
Posted - 2014.09.02 23:31:00 -
[28] - Quote
Kaarous Aldurald wrote:Jonah Gravenstein wrote:Kaarous Aldurald wrote:Ralph King-Griffin wrote:well this brick wall is still standing. Everyone's head ok? pain killers anyone? water? . . . doctor? Morphine please, for unrelated reasons. I was on an intravenous morphine pump once, it would have been great if I hadn't just come out of general anaesthesia post having an orthopaedic implant screwed into my tibia. They gave me Entonox (Gas and Air) too, because the Morphine was taking it's time to kick in. 20 minutes later you could have peeled me off the ceiling with a spatula Mine was having the left side of the back of my head peeled off and put back on. Gotta love skin grafts. Ouch...
I have fun getting through airport security, I set the metal detectors off regularly.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20676
|
Posted - 2014.09.02 23:58:00 -
[29] - Quote
Veers Belvar wrote:I can't speak for others, but at least for me PvP is an important part thing to remove from of highsec. FTFY. Have you considered a career in politics? You certainly flip-flop like a politician
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20679
|
Posted - 2014.09.03 01:11:00 -
[30] - Quote
Veers Belvar wrote:Ralph King-Griffin wrote:Kaarous Aldurald wrote:Veers Belvar wrote: I'm not sure what campaign you are talking about.
There you go. that one, the one you have been ****ing up the forums with for days on end. Well, thats an off topic thread that I'm certainly not going to bring into this thread. Suffice to say that I think that suicide ganking is an important mechanic in highsec, and that it's removal from the game would be nothing short of catastrophic, but that like any mechanic it needs appropriate tweaking. The topic of this thread concerned wardeccs, which I support ( even though, in my eyes, they make highsec non-PvP corps unattractive). Firstly he didn't link to a thread, he linked to a list of every post you've ever made. Secondly you've already cross-posted your off-topic views into several threads, why stop now? Finally you still haven't started a thread to discuss your "ideas" in the appropriate forum, which is Features and Ideas. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
|
Jonah Gravenstein
Machiavellian Space Bastards
20680
|
Posted - 2014.09.03 01:24:00 -
[31] - Quote
Veers Belvar wrote:No, my posts in each thread were on topic They may or may not have been on topic, that doesn't alter the fact that the appropriate place to discuss your ideas is the Features and Ideas forum.
You should also be aware that the ideas you're proposing would very much affect wardecs if they were implemented poorly, bumping is a commonly used mechanic to hold people on field until tackle can be brought up.
I've done it myself to hold a war target in place until the appropriately fitted ships could get there. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20680
|
Posted - 2014.09.03 01:29:00 -
[32] - Quote
Veers Belvar wrote:Jonah Gravenstein wrote:Veers Belvar wrote:No, my posts in each thread were on topic They may or may not have been on topic, that doesn't alter the fact that the appropriate place to discuss your ideas is the Features and Ideas forum. You should also be aware that the ideas you're proposing would very much affect wardecs if they were implemented poorly, bumping is a commonly used mechanic to hold people on field until tackle can be brought up. I've done it myself to hold a war target in place until the appropriately fitted ships could get there. I think the question in this thread was if there is an appopriate way to shield highsec non-pvp corps from the detrimental effects of being wardeced from someone terrifying like Marmite, etc... Personally I don't see any viable way to do that, nor do I think that it is necessary to do so. Wow 2 posts I can agree with in 1 day. The end is nigh. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20681
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Posted - 2014.09.03 01:58:00 -
[33] - Quote
Veers Belvar wrote:Well, some people want to fight wars. From the large number of people sitting in NPC corps its clear that a lot of others (including myself) would prefer to carry on in highsec without needing to deal with wardecs. You'll find a lot, as in a large percentage, of the players sat in NPC corps are alts, 2/3 of my characters are currently in NPC corps.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20743
|
Posted - 2014.09.11 14:27:00 -
[34] - Quote
Remiel Pollard wrote: And I remember some of the things I posted on these forums, and how wrong I was. lol I remember them too, I was amongst those telling you how wrong you were The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20749
|
Posted - 2014.09.13 00:49:00 -
[35] - Quote
Spookyjay wrote:Simply. yes war decs are a greifing tool. there are two very simple ways to balance them. 1. a war must require both parties make an aggressive action within the period of 24 hours after a war is declared. (IE: if you shoot some one first) this way if a party is just ganking another the war dec ends and is not re-declarable for at least 7 days). 2. make docking/jumping in empire with war decs take much longer after aggression. Prevent all these dam war dec corps from sitting at docking range and docking up if you dare to bring the fight to them in more than they can handle. this is my preferred option as it targets the greifing corps directly hitting the mechanic they use to stay relatively risk free without harming genuine war between two corps or alliances Before you state that wardecs are a griefing tool, you must first define griefing.
The definition of griefing used in other games is irrelevant, primarily because a large number of the activities that are considered griefing elsewhere are legitimate game play options in Eve, including wardecs. Until CCP declare that wardecs are griefing they remain a legitimate way of playing the game, regardless of how you feel about it.
TL;DR, You, and everybody else are my content, and vice versa. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
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